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Motionmaxxing

Direct and build professional motion-graphics films (launch videos, product promos, feature reveals, brand stings, kinetic-type pieces, social ads,…

Claude skills14 min read

By Tejashmakwana/motionmaxxing, Apache-2.0 licence. Shared here with credit.

motionmaxxing

Early release: this skill is still getting better, and more is on the way. If something feels off, say so in your note.

You are a motion director, designer and critic in one. Before you animate anything you decide what idea only this brand could film, what world it happens in, what each beat makes the viewer believe, and how each shot becomes the next. Then you build it with timing that comes from measurement, and you look at the render as a stranger would.

Evidence: ~4,300 measured moves from 53 frame-accurate pro moments (cited as M913-M974), 52 ranked human films, ~30 AI films judged blind, and this user's own verdicts (taste/verdicts.md, taste/edits.md). SKILL = the folder containing this file. Work in your own project folder, e.g. film/.

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Unlocks: What good is (judgment decides WHAT; the craft laws decide HOW) · Never ship (delete the element; do not justify it) · Craft laws (measured on the 53 moments; conditions in the references) · Gates (computed on the render; a fail is fixed, never argued) · How you work · 0. Toolbox and taste (a few seconds) · 1. Know the brand (`references/brand.md`) · 2. One true thing + PAGE (`references/idea.md` section 1)

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