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Blender Product Film

Premium 3D product films rendered in Blender (headless, GPU) — dark studio, rim light, light sweeps, glass/liquid/metal materials, condensation and…

Claude skills7 min read

By edenfunf/reelmimic, MIT licence. Shared here with credit.

Blender product film

Everything is driven by JSON shot specs → scripts/pfilm.py (runs inside Blender) → PNG frames → scripts/finish.py (edit, titles, audio). Blender 4.2+(BLENDER 環境變數或在 PATH 上;建議有 OptiX/CUDA 的 GPU)。選配 Real-ESRGAN(REALESRGAN 環境變數指到 realesrgan-ncnn-vulkan)。

Pipeline

build/
  product/        prep_product.py output (from the user's photo)
  shots/S1.json   one spec per shot (format: top of scripts/pfilm.py)
  renders/…       frames
  edit.json       the cut: order, transitions, titles, music, SFX (format: top of scripts/finish.py)
  1. Product. User photo (front view, plain background) → python scripts/prep_product.py <photo> --out build/product --height <real height m> Small images are AI-upscaled 4× first. Open build/product/check.png and confirm the green silhouette hugs the product and the magenta print mask covers the label/cap and not the clear body. No photo → procedural "type": "bottle" (see pfilm.py).
  2. Shot specs. One JSON per shot in build/shots/, written from the plan's shot table (camera language below).
  3. Look-dev stills (fast, do this first, iterate here): python scripts/render_shots.py build --quality final --stills auto (start/middle/end of each shot) → out/check/<id>_stills.jpg
  4. Motion preview of every shot + a rough cut compared to the reference: python scripts/render_shots.py build --quality preview --cut → out/check/<id>_preview.jpg, out/preview_cut.mp4, compare sheets
  5. Compare with the reference (see Review) and fix; repeat 3–5 until every shot passes.
  6. Final: python scripts/render_shots.py build --quality final (≈1.5–4 s/frame at 1080p) → python scripts/finish.py build/edit.json.

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