All skills

Hyperframes Audio

Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation,…

Claude skills18 min read

By edenfunf/reelmimic, MIT licence. Shared here with credit.

HyperFrames Audio

A mix is a set of relationships, not a stack of processors. Two tracks that each sound right alone can be unlistenable together, and the fix is almost never "turn one down" — it is finding what they are fighting over and giving it to whichever one needs it. Every tool here exists to express one of those relationships.

Effects live on the element as data-fx-chain, and preview and render run the same Web Audio graph — the studio in a live context, the engine in an offline one inside the browser it already drives. There is one implementation of each effect, so what you hear while scrubbing is what gets written. You never tune twice.

Clip timing remains /hyperframes-core: audio/video trims and source ranges use data-start, data-duration, and data-media-start, and crossfades overlap clips on different tracks. This skill owns placed-track fade-in/fade-out,

Free, for your email

Unlock the full skill and get it by email

The rest opens right here, and a copy comes to your inbox too. One email unlocks every guide and every skill. Use your real address.

Unlocks: How it fits together · First, work out what is wrong · Start from the symptom · Reach for a family by the problem, not the name · Voiceover carve · One bus for many tracks · Automation · Verify

No spam. Reply "unsubscribe" any time and I delete your address.