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Motion Doctrine

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE co…

Claude skills7 min read

By edenfunf/reelmimic, MIT licence. Shared here with credit.

Motion Doctrine (Gateway)

Read this before composing any animation. It decides WHAT happens at every seam and how every scene performs; the technique skills implement it. These rules supersede generic / upstream motion guidance. The failure this prevents: scenes authored in isolation — the eye's momentum dies at every cut, and scenes wobble in place between entry and exit.

Route map

Decision (this skill) Implementation skill
Seam transition choice + parameters + code cut-the-curve §1–5 (the catalog)
Text / element entry cascades cut-the-curve §6 (waterfall entry)
In-scene group repositioning (no cut) cut-the-curve §7 (nudge curve)
Cursor-led action / scene kickoff / morph ignition oversized-cursor
Seam render mechanics / white-flash guard seam-craft
Product-launch / explainer / caption work overlays text-beat-economics, brand-faithful, captions-overlay on top of the upstream skill

Authoring order: vector ledger (ledger.json) → STAMP the master seams from it (scripts/seam-stamp.mjs --ledger ledger.json --write index.html) → sustained-motion route per phase → carriers and causes → build comps → VERIFY (scripts/seam-gate.mjs). Hand-author only Tier-A morphs/match-cuts; stamped seams pass the gate by construction.


Part 1 — The Seam Law

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