Scripting And Storyboarding
The pre-production system — turn a video idea into a shootable, editable plan: the two-column AV script, the storyboard as a decision document, the…
By Frank Heijdenrijk, MIT licence. Shared here with credit.
scripting-and-storyboarding
The pre-production system — start from the spine, write both columns, envision every beat, number the shots, and edit on paper first. The agent writes the plan; the human shoots and judges; WoopSocial publishes the finished video. (Craft skill — no tool file.)
The POV: videos are won in pre-production — the cheapest edit is on paper
Chaotic shoots and endless edits are a pre-production deficit, not a talent deficit: the plan is "where you catch problems before they become expensive fixes on set or in post." Four truths carry this skill. (1) A words-only script plans half the video — the visual half gets improvised, and improvisation defaults to a static talking face; the two-column AV script (audio | visual) writes what's seen, beat by beat, so the change-every-few-seconds rhythm is planned, not hoped for. (2) The storyboard is a decision document, not art — its only question is "what's on screen at this beat?", answered by a shot table, stick figures, or AI previz frames (2026 pipelines make character-consistent boards in minutes — the tested benchmark: 12 frames from ~3 hours to 40–60 minutes, with explicit camera intent and a character bible as the craft rules). (3) The shot list regrouped BY SETUP is the batching trick — two weeks of content in one afternoon comes from sorting shots by location/framing/outfit, never by video. (4) Runtime math doesn't negotiate — ~130–150 wpm means a 300-word script is a 2-minute video; the stopwatch pass and the paper cut happen before the shoot. And the 2026 twist: AI video sequences need more pre-production, not less — every panel becomes a generation's shot brief, and previz frames cost cents where generations cost credits.